Infinite’s lighting has taken the hardest hit of the three – being the most recent and graphically advanced of the three titles – with god-rays that have obvious shimmering and lower resolution, splotchier shadows.Īs for BioShock and BioShock 2 the textures, lighting, anti-aliasing, and other effects all look near identical to their PS4 and Xbox One counterparts. Shadow maps are somewhat jaggier around the edges, but not near as much as you’d expect. Where the textures are lower resolution you’ll likely not notice, because your eyes aren’t being drawn to those locations.Įven lighting, an area most Switch ports axe with absolute abandon, remains largely intact in comparison to the other console editions of the games. Sure, you could always slowly walk forward and watch the assets transform from low-rez mud to high-rez spectacle, but the distance Virtuos settled on is as close to a Goldilocks range as they could get. Texture filtering and draw distance are both lower (especially in Infinite), but Virtuos made it so textures would gently fade into view rather than abruptly pop-in, which makes the effect virtually unnoticeable while playing the games. There are obvious graphical downgrades here, but you have to go out of your way to spot them.
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